"I know a word" You can begin this skills game by saying, "I know a word that starts with the same sound you hear at the beginning of butterfly." Students will raise their hands, and you choose one to tell you a word the starts with "B." Once they tell you the word, toss them the ball. They choose someone else to tell them another word that begins with that letter, passing the ball to the student who gets it right. As the game continues, change the letter every so often. Play until everyone has had a turn. You can use this game for beginning sounds, ending sounds, middle sounds etc. Rhyme time Say, "I need a word that rhymes with cat." Pass the ball to someone once they give you a correct rhyming word. Keep changing the starting word and continue the game until all kids have gone. Practice counting You can have your class practice counting by twos, fives and tens. Pass the ball clockwise or counterclockwise, with the student who receives it saying the number that comes next. For example, you say, "We are going to count by fives. Five!" The person next to you says "ten," the next one says "fifteen," and so on. Spelling review For older kids, you can pass the ball and go through your spelling words one letter at a time. For example, you say, "We're going to spell the word their, as in 'This is their ball.'" The first person says "T," the second person says "H," the third person says "E," and so on. If one says the wrong letter, the next person says correct letter and fixes the mistake. "I need a synonym" This is a great vocabulary building exercise. You can use the ball or a pair of flyswatters, depending on the age of your students. You say, "I need a synonym for mad." Choose someone to give you another word that means the same thing, such as angry, furious and enraged. For older kids, you can put a list of synonyms on the board and divide the class into two teams. Have one person from each team come up and compete. Whoever slaps the board with the flyswatter and says the correct synonym wins a point for their team. In the end all of your students win a better vocabulary. Reinforce other skills What other subjects are you teaching? You could adapt these games to fit pretty much anything. "I need a name of an explorer." "I need you to name one of the phases of matter." "I need to know one of the reasons for the Civil War." Be creative! Roll dice to have your students answer story questions. "What is the plot of the story?" you might ask them. "What is the setting?" You can introduce more reflective questions such as, "Why did this character do what he or she did?" and "What was the author's purpose?" You can write these questions on cards or purchase them from reallygoodstuff.com. Sight Word Slap Game Write your sight words on the board. Separate your class into two random teams. Let one person from each team step forward and hold a fly swatter. Call out one of the sight words. The first one to slap the correct sight word gets a point for their team. Continue until everyone has gone. This is great for helping sight word recognition. Use different voices or accents when reading stories to the class. Dress in costumes of storybook characters to leave a lasting impression, or let students dress up as characters to retell stories. Turn your room into the environment of what you are learning about. When the class is learning about fairy tales, turn your classroom into a castle. When you're learning about animals, turn your classroom into a jungle. Create class songs about topics they need to know, or use the music of singers like Hap Palmer and Jack Hartman. You might also borrow songs and games from coworkers. Songs are catchy, and children learn quickly from them. CREATIVE SCIENCE When teaching about the properties of friction, use KS2 for interactive projects you can do in small groups or as a class using a smart board. You might ask your students slide down the hallway first in their socks, then barefoot, and have them journal about the different amounts of friction. When teaching phases of matter, drop some food coloring into beakers of cold and warm water and note the difference. Then pour the contents of one beaker in a bag and put it in the freezer. The next day, compare the liquid bag with the solid chunk of ice and note differences. Use the ice from the above activity and talk about gravity. Stand on a chair and discuss what will happen if you drop the ice, and if it matters which way you drop it. Let your students predict the possible outcomes. INCORPORATE YOUR STUDENTS' FAVORITE THINGS Survey your students at the beginning of the year. Get to know them and what they like. Then make a point of using their names, favorite foods, games, books, etc. in word problems, writing exercises, shared reading and many other activities. People do better and learn more when working with things they like. As adults we know that we don't want to do something if it's not fun. The same goes for kids. CREATIVE TIME SAVERS Have your students rely on each other as resources. For each table, pick a team leader to try answering his or her classmates' questions before they come to you for help. Pair your higher achievers with lower achievers to study sight words, letters or other skills. Put them into literature circles to discuss books. Have them read one another's writing to check for completion or suggest ideas before they come see you. Use the Leap Frog Reader system. You can plug it into the computer to get student scores on activities, which will provide guidelines for what you need to work on. This is a great way to collect data! Have a "math problem of the day" journal to review skills in which your students scored low on assessments. Put the problem on the board and have them copy it into their journals at the beginning of the day. You can take a minute or two after they have completed it to review the problem with the class. Check notebooks later for understanding. LIVE LIKE A TURTLE For those of you trying to figure out how you'll find the time to integrate all this into an already busy teaching day, here's some food for thought. It will take longer to teach a lesson three times than it will to teach it once using a little creativity. Make time for creativity. Most of the above creative activities take only a few minutes to do. They also require very little prep time and cost very little money, if any. So go ahead -- be a risk taker and try at least one of these ideas this week. I'm sure you won't regret it. As I said above, everyone has bad days, but overall my classroom is a happy place to be. It's like this because I use creativity to make learning fun. I live by these words that Dr. Ruth once said: "Live life every day like a turtle." To get anywhere, a turtle has to stick its neck out and take a risk. So take risks every day. It's the only way to truly live and make a difference in the world.